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How to use challenge maps in skirmish generals zero hour
How to use challenge maps in skirmish generals zero hour






Before we are going to import the SkirmishScripts, de-select the "Auto Verify" option. Now you will see a window with some buttons and folders with all armies in Generals Zero Hour. Now the list is filled with all armies from the game. Then you click on the button "Add Skirmish Players". After this is opened, make sure there aren't any players in the list. After it is loaded, go to Edit->Edit Player List. Now you have found it, start up WorldBuilder. NOTE: Always make a backup of your original SkirmishScripts! If it is correct, you will find it in YourZHDirectory/Data/Script. SkirmishScripts.SCB: this is the magic file you are going to edit.įirst you need to find the SkirmishScripts in your Zero Hour directory. Generals Zero Hour WorldBuilder (standard with each game): this is used for editing the AI. FinalBig or XCC Mixer: these are to extract the files you need. If you play a map without these 3 paths, they always go directly to the enemy's base. Flank is mostly from the side, and Backdoor is mostly from the other side, or from behind. Center is the most direct way from his base to his enemy's base. These are CenterPath, FlankPath and BackdoorPath.

how to use challenge maps in skirmish generals zero hour

Most teams use 3 paths that are in (almost) each map. Wave 5 attacks always have much more and stronger units in them the wave 1 attacks.

how to use challenge maps in skirmish generals zero hour

Wave 1 attacks are earlier in the game then wave 5 attacks. Generals (and Zero Hour) AI attack in waves. I especially say Zero Hour, because Generals uses a different way of AI scripting. This tutorial will teach you how to edit the AI in Generals Zero Hour.

how to use challenge maps in skirmish generals zero hour

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How to use challenge maps in skirmish generals zero hour